import pygame pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Arrow Keys") clock = pygame.time.Clock() BG = (20, 20, 20) RED = (220, 60, 60) RADIUS = 25 x = 320.0 y = 240.0 speed = 5 running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: x -= speed if keys[pygame.K_RIGHT]: x += speed if keys[pygame.K_UP]: y -= speed if keys[pygame.K_DOWN]: y += speed if x < -RADIUS: x = 640 + RADIUS elif x > 640 + RADIUS: x = -RADIUS if y < -RADIUS: y = 480 + RADIUS elif y > 480 + RADIUS: y = -RADIUS screen.fill(BG) pygame.draw.circle(screen, RED, (int(x), int(y)), RADIUS) pygame.display.flip() clock.tick(60) pygame.quit()